Week 6: Last Minute Touch Ups Before Testing
As the title suggests this is the post about any last minute touch ups before Submergence is put under the scrutiny of the testers. The team has been making sure that the base game is ready to play and looks good with last minute functionality added and something that might give the player a bit of a start.
Isaac
Last week I had some space in our schedule to make a shark model. I was a bit reluctant to start it, as I have never done any organic modelling before. After 3 hours of work, the model, textures, material and animations were complete, and ready to be used by Sam in the AI system.
Sam Carey
I created a shark AI which randomly moves between way points and only targets the player if it has direct eye line. This is a fairly simple system, however, it seems to provide a relatively realistic shark behavior without the need to create a custom 3D Navmesh system.
Main Menu
Tutorial implementation
Added all of the tutorial panels to the start of the main level allowing new players to flick through them at their own rate.
Billboard Markers
To help the players navigate the world a set of in world markers have been created. These will show players the location of each ship and whether it is currently available.
Get Submergence Game Prototype
Submergence Game Prototype
Explore sunken pirate ships in search of lost treasure
Status | Released |
Authors | Sam Carey, KingKobraTheX, RP Monkey |
Genre | Adventure |
More posts
- Game Release!!!Oct 17, 2019
- Week 7: Checking The FeedbackOct 15, 2019
- Week 5: Getting ready for testingOct 01, 2019
- Week 4: Level Building and Core FunctionsSep 24, 2019
- Week 3: On ScheduleSep 17, 2019
- Week 2: Progress on AssetsSep 03, 2019
- Week 1: Project LaunchAug 23, 2019
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